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He kills Sylvanas Windrunner, the Ranger General of Silvermoon (only to resurrect her as a banshee), corrupts their sacred Sunwell and revives Kel'Thuzad as a Lich. After exhuming his body and killing his former mentor Uther the Lightbringer for his father's urn to transport the remains in, Arthas sets off to Quel'Thalas, kingdom of the high elves. Now an Undead Death Knight, Arthas meets with the leader of the dreadlords, Tichondrius, who tasks him with resurrecting Kel'Thuzad. Arthas slays Mal'Ganis with the sword and returns to Lordaeron where he murders his father, King Terenas. Disregarding the warning, Arthas offers his soul to gain the sword which leads to Muradin being knocked out by a shard of ice when Frostmourne is released. Arthas and Muradin eventually find Frostmourne but learn that the sword is cursed. When he is told that his forces have been recalled by the Emissary, he begins losing his sanity and engineers the burning of his own ships to prevent their return. Arthas pursues the dreadlord Mal'Ganis to the icy continent of Northrend, where he helps his old friend Muradin Bronzebeard in finding a powerful sword called Frostmourne. The Prophet, who failed to convince other human leaders to flee west, begs Jaina to go to Kalimdor. Arthas kills the plague's originator, Kel'Thuzad, and then purges the infected city of Stratholme which leads Jaina to parts ways with him in disgust. He then joins Archmage Jaina Proudmoore, who aids him in investigating a rapidly spreading plague, which kills and turns human victims into the undead. Meanwhile, Arthas defends the village of Strahnbrad from orcs. Main quests are those that must be completed to proceed to the next chapter, but there are also optional quests which are not initially revealed, but can be discovered and completed while following the main questline, oftentimes granting benefits that help with those main objectives.
Objectives, known as quests, are revealed during the progress of the map. Some plot development happens in an occasional cinematic, but most occurs in-game with cutscenes. Unlike previous Blizzard titles, such as Warcraft II or StarCraft, there are no mission briefings in which plot exposition occurs and objectives are announced rather, Warcraft III uses a system of 'seamless quests'. Additionally, an optional prologue campaign that serves as a tutorial can be played before starting the main campaign. Each campaign is itself divided into chapters and there is a set order in which they have to be played as the story follows the events in these campaigns.
Warcraft III 's campaign mode is divided into four campaigns, each featuring a different faction. Additionally, a new 'upkeep' system means that producing units over certain amounts will decrease the amount of gold one can earn, compelling players to focus on playing with a limited number of units to avoid penalties.
The first two are required to construct units and buildings, while food restricts the maximum number of units that can be possessed at the same time. There are three main resources that are managed in Warcraft III: gold, lumber, and food. During a game, players must establish settlements to gain resources, defend against others, and train units to explore the map and fight computer controlled foes. Areas no longer in sight range of an allied unit or building are covered with the fog of war, meaning that while the terrain remains visible, changes such as enemy troop movements and building construction are not. The map is initially hidden from view and only becomes visible through exploration. Warcraft III takes place on a map of varying size, such as large plains and fields, with terrain features like rivers, mountains, seas, or cliffs.